Not included yet — here so you know where the higher plans are heading.
In development
Parallel playable generation
Start the next playable while the current one is still building — several pipelines running at once.
Planned
Playable performance analytics
See how your playables perform across networks and which mechanics convert.
Planned
Per-user activity log
Who on the team generated what, in which mode, and how many credits it took.
Frequently Asked Questions
You can top up credits at any time, on any paid plan, and continue exactly where you stopped — no plan upgrade and no lost work. The credit slider above shows what a top-up costs.
It depends on the complexity of the playable, the amount of generated art and video, and how many iterations you run. Talk to us about your pipeline and we'll estimate it on real examples from your projects.
Yes — no credit card required, valid for 30 days. Your first playable is on us: enough to build and test it end to end.
Every paid plan comes with a one-time bonus credits promotion in your first month: 30% of the plan's monthly credits, for example +4,800 on a 16,000-credit plan. Studio and Enterprise also add +5% and +8% free credits on every renewal, and credit top-ups add +3% to +8% depending on the amount you buy.
Yes, up or down at any time. The new plan applies from your next billing cycle; credits you already bought stay on your account.
Annual billing saves 20% and adds one extra month of credits up front. Volume discounts on credit top-ups are automatic — the bonus grows with the size of the purchase.
7-day refund on your first subscription payment if the product doesn't fit your workflow.
Create and Scale Playable Ads with AI
Build your first playable ad free — no card, no engineering time, no waiting for a vendor.