Winner — Unicorn Battle
NVIDIA Inception Program
Venture Capital Partner — MountFund
Part of Google for Startups AI Accelerator
Part of Amazon — AWS Startups

One workspace for playable ads.
Your conversion optimization loop.

Start from one prompt, your brand assets or an existing playable. Brief, build, test, vary and export for every ad network in one chat — round after round.

Try for Free

30-day free trial · no card

Card Hero
Lantern Keeper
Arrows · 3D cube
Idle Lumber · winter
Pull the Pin
Aurora · non-gaming

Trusted by

Test more ideas.
Find your winner sooner.

Ship more variations across your ad networks, keep what performs — and start each new round from what already worked.

Conversion optimization loop

Insights feed the next build.
Every round starts smarter.

Start once — from anything
Step 01Live

Start from what you have.

A prompt, your best playable, a gameplay video, a store link or your game's repo, a brief or your brand assets. Every file gets a role.

See it below ↓
  • Brand assets are used as-is, never redrawn
  • References only set the look
  • Ready-made HTML playables as input — new in 1.5
The whole loop · 90 s
Steps 01–03 · Brief

Start from anything. Even one prompt.

Your best playable, a gameplay video, a store link or your game's repo, a brief or your brand assets. Brief the agent in one line or in full detail — add your brand assets, and the playable follows your brand guidelines.

Make a Halloween playable for my bakery
Screw Puzzle 3DYour art · 11Inspiration · 4
New level pack for Screw Puzzle. Use my art as-is — the references are only for the feel.
CODE MAESTROYour art stays unchanged. The references guide the look.
Your artused as-is
Brand logoPNG
Screw, crossPNG
Screw, hexPNG
Screw, starPNG
CoinPNG
Collect boxPNG
Hint handPNG
ZIPlevel-pack-sprites.zip24 files
PDFbrand-guidelines.pdf6 p.
HTMLbest-playable-q3.html1.8 MB
Inspirationsets the look
Reference ad
MP4reference-ad.mp40:05 · gameplay
LINKapps.apple.com/…/screw-sort-3d
PNGtop-ad-frame.png
Smart brief · question 2 of 4How should level 1 end?
Easy winNear missTimer runs out
Ask for a change, or drop files
Steps 04–06 · Build

Planned, built, tested. Then varied.

Every asset is planned before it's made. Agents for game design, art, code and QA build the playable in 2D or 3D and test it before you see it. Lock the core that converts and spin up variations of your winner.

Idle Lumber Empire · variationsNew in 1.5
HOOKIterate
BODYLocked
END CARDLocked
A · OriginalLIVE
B · WinterREADY
C · Halloween 3DTRY IT ↑
Self-test: phoneTabletLandscapeEditable HTML5 source
Step 07 · Export

A build for every network.

Not one file renamed six times — a separate package for each network's rules: size limits, MRAID, orientation. Checked before you upload. Sending builds straight to your ad accounts is coming next.

Export · Idle Lumber · Winter6 packages
AppLovinMRAIDChecked
Unity AdsMRAIDChecked
MetaHTML5Checked
Google AdsHTML5 · ZIPChecked
MolocoMRAIDChecked
MintegralHTML5Checked
Send to your ad accountsComing next
Step 08 · Insights Coming next

Insights, not dashboards.

Connect your ad accounts and measurement. Code Maestro shows where players drop off and why — and turns the fix into the next variant. The loop closes, and round two starts smarter.

Insights · variant BExample
Loaded100%
First tap86%
Tutorial, step 2−19%
Level complete48%
End card tap14%
Insight

19% of players leave at tutorial step 2. The hint shows up after 3 seconds — most taps happen in the first two.

Build variant CBack to step 05 · Build

A frontier model can build a playable. A studio needs everything around it.

General AI chatCode Maestro
A simple playable from one prompt✓Yes✓Yes
Starts from your playable HTML, a video or a store link◐If you explain it✓Reads and breaks it down
Keeps your brand assets as-is, references only set the look✕Redraws, mixes sources✓Your art · references
Asks the game-design questions before spending✕Guesses✓Visual, one at a time
2D and 3D playables◐Depends on the prompt✓Both, built in
Hook, body and end card as separate, lockable parts✕One file to rewrite✓Change one, keep the rest
Variations of a winner, in parallel✕One chat, one build✓Built in
Network-ready packages: size, MRAID, per-network rules◐Manual✓Built in
Performance results feed the next build✕No market data◐Coming next
  • ✓A simple playable from one promptYes
  • ✓Starts from your playable HTML, a video or a store linkReads and breaks it down
  • ✓Keeps your brand assets as-is, references only set the lookYour art · references
  • ✓Asks the game-design questions before spendingVisual, one at a time
  • ✓2D and 3D playablesBoth, built in
  • ✓Hook, body and end card as separate, lockable partsChange one, keep the rest
  • ✓Variations of a winner, in parallelBuilt in
  • ✓Network-ready packages: size, MRAID, per-network rulesBuilt in
  • ◐Performance results feed the next buildComing next

Same class of frontier models under the hood. The difference is everything we built around them.

Simple, credit-based pricing

Start free. Scale when you ship more.

Bonus credits promotion!

00DAYS
00Hours
00Minutes
00Seconds

Choose any paid plan and get 30% bonus credits for the first month.

Free Trial

Create and test your first playable ad — no card, no commitment.

$0no card

Try for Free

Your first build is on us.Everything in the product, free for 30 days.

This plan includes

  • Guided playable flow
  • Playable assets AI generation
  • Visual feedback and AI chat editing
  • Auto-comparison and visual correction
  • Playable Ads Validator Agent
  • Export for AppLovin, Meta, Unity Ads, Google Ads, TikTok, Moloco, Mintegral, Liftoff, AdMob and any MRAID network
  • Complete playable — code, art, animation and sound, no dev or art skills needed
+5% credits

Studio

For teams running several playables in parallel across projects.

$119/ month

$1,428 billed yearlySave $360

or $149 / month billed monthly

Get Started

Bonus credits promotion+15,000 credits in the first month

Everything in Creator, plus

  • +5% free credits on every renewal
  • 50,000 credits / month
  • Team management
  • Centralized billing and per-seat limits
  • Priority generation queue
+8% credits

Enterprise

For studios with a constant pipeline and their own requirements.

$239/ month

$2,868 billed yearlySave $720

or $299 / month billed monthly

Get Started

Bonus credits promotion+30,000 credits in the first month

Everything in Studio, plus

  • +8% free credits on every renewal
  • 100,000 credits / month
  • High-priority processing
  • Team training and guided onboarding
  • Premium support with SLA
  • Roadmap priority for your requests

Custom

Your own limits, terms and integrations for a large team.

Let's talk

Everything in Enterprise, plus

  • Custom monthly credit volume
  • Custom contract, invoicing and payment terms
  • Dedicated account manager
  • Private onboarding and training for your team

Questions teams ask first.

One workspace for playable and interactive ads. You start from a prompt, a reference or your brand assets, build a working playable in one chat, turn it into variations and export a separate build for each major ad network. No coding or design skills needed.

Create a free account with Google or email, then download the app for macOS or Windows from your dashboard. The 30-day trial starts right there — no card needed.

A general AI chat can produce one build, but every step after it is manual: art, network rules, testing and variations. AI generators start fast but give you little control. Code Maestro covers the whole loop in one place: your own assets, a brief, a build tested before you see it, variations of your winner and a separate export for each network.

Yes. Your brand assets are used as-is. Missing elements are generated in the same style, and references only set the look.

AppLovin, Unity Ads, Meta, Google Ads, Moloco and Mintegral. You get a standard HTML5 playable plus a separate build for each network, checked against that network's rules before upload; final approval is up to each network.

Yes — a mini-game built around your product, a short tour of your app or a quiz that leads to the right offer.

Yes. 30 days, no credit card, and your first playable is on us. The app runs on macOS and Windows.

Your projects stay private. Data is encrypted in transit and at rest, and we don't use your assets or ads to train AI models.

Your next winning playable is one chat away.

From the first prompt to network-ready variations — in one workspace.

Try for Free

30-day free trial · no card