Tiles, Variations & 7–15% CPI Drop: How Code Maestro tripled playable iteration
A mid-size US match-3 publisher increased playable-ad iteration from 1–2 to 4–6 concepts per theme while cutting engineering + tech-art workload by more than half.
This higher testing volume enabled faster discovery of winning creative angles, improving CPI by 7–15% with no new hires. Here’s how.

Situation
Playable ads were a key UA channel, but production capacity limited how many ideas could reach testing. Even small visual changes required engineering support, so only 1–2 concepts per theme were shipped — slowing learning and creating unstable CPI during seasonal bursts.
What slowed them down
• Unity playables required scene prep + manual visual updates • Visual/theme tweaks still consumed developer time • Animation-heavy ideas required extra work • Fewer concepts → fewer tests → slower CPI improvement
“Most ideas died before testing — we just couldn’t build fast enough.” Head of UA
Goals
• Increase number of playable-ad concepts per cycle • Reduce dependency on dev/tech-art • Improve CPI through faster creative learning
Solution
The UA team started making playable ads in Code Maestro themselves. For each theme they uploaded a reference and the theme art, got a playable concept in minutes and turned it into several variants on the canvas, changing UI, palettes and icons without a developer. The built-in validator checked every file before export to the ad networks.
As a result, more concepts reached real testing faster, while engineering focused on core product.
Results

“Instead of choosing one idea, we ran several and doubled the odds of finding a winner.” UA Lead
Why it worked
• No developer needed to build or change a playable • More concepts → more tests → faster CPI learning • Less production drag → more time scaling winners
Workflow became: idea → playable in minutes → variants → test → scale
Business impact
• 2–3× more playable concepts tested • Faster CPI learning + better media allocation • Lower engineering + tech-art load • No new hires required
Even lightweight visual updates delivered measurable gains.
Takeaway
In match-3 UA, speed of playable-ad iteration drives CPI. Code Maestro helps teams produce multiple variants quickly — enabling faster testing and improved performance without additional staffing.
Try Code Maestro with your team
To see whether CM can help your production velocity, choose one of the options below:
- Book a short demo — we’ll show how your UA and creative team can make playable ads in minutes and answer your questions.
- Start a free trial — your team uses CM internally to create 2–3 themed variations and evaluate results in your own workflow.
If useful, we can also run a brief joint session with your Creative / UA teams to map current bottlenecks and suggest where accelerated iteration has the strongest performance impact.
We’d be glad to help your team move from idea → variation → live test faster and at a fraction of the cost.
Let’s talk.
Try Code Maestro NOW

Alexander Goldybin
