Here’s how a mid-size casual/puzzle studio cut reskin + variation work from ~7 days to ~1 day, shipped 2–3 seasonal themes per cycle, and produced 5–8 playable-ad variants per concept — all without adding headcount.
By speeding up iteration and testing more angles, the team achieved a clear UA performance uplift (higher installs, lower CPI, improved ROAS).
In this case, you’ll learn the workflow that made it possible.
“We always had more ideas than hands.”
Michael Roe, Head of Playables
Situation
Each LiveOps cycle, Playberry planned to:
• Release 3–4 seasonal themes
• Test 5–10 playable-ad variants
In reality:
• Only 1 seasonal theme shipped
• Only 1–2 variants tested
Manual UI/icon swaps, asset relinking, and packaging consumed developer + tech-artist hours.
This slowed playable-ad iteration, limited creative angles for UA teams, and caused missed seasonal windows — reducing campaign efficiency.
Challenges
Creative & Production
• Manual reskins + repetitive swaps
• Variations required full prep every time
UA & Growth
• Too few angles → slow CPI learning
• Less ability to scale winners
Product & Tech
• Dev + tech artists pulled into repetitive plumbing
“The bottleneck wasn’t ideas — it was turning them into something testable.”
Amelia Tran, Technical Producer
Goals
After a short discovery session, both teams aligned on four priorities:
• Ship 2–3 seasonal themes per cycle
• Increase playable-ad variations per concept
• Reduce engineering & art overhead
• Accelerate CPI learning + overall UA performance
Approach
Code Maestro connected to Playberry’s existing Unity + major JS frameworks in a day.
New workflow:
- Start from existing event build
- Import new theme packs
- CM automatically swaps visuals (UI, icons, color palettes) while core logic stays intact
Quick validation
Export → game + ad networks
Teams could now explore multiple themes + variations in parallel — instead of waiting on engineering or tech-art time.
“Parallel production was the breakthrough.”
Sara Patel, Creative Lead
Results

Business impact
• More variations → faster CPI signal
• Seasonal concepts shipped on time → better capture event demand
• Developer + artist time freed for roadmap work
“Now we evaluate hypotheses instead of servicing production bottlenecks.”
Daniel Phelps, Director of UA
Why it worked
• Operates on top of existing builds — no logic rewrite
• Removes repetitive visual plumbing
• Faster path: idea → variation → live test
• Reusable configs compound speed every cycle
“CM doesn’t rebuild the game — it removes repetitive steps.”
Leon Harris, Tech Lead
Measurable UA impact
Rapid variation unlocked more hooks + thematic angles → increasing odds of finding top performers.
As a result:
• Installs increased ~18–25% during event periods
• CPI improved ~10–18% through stronger creative resonance
• ROAS lifted ~8–15% as winners scaled earlier
Small seasonal theme shifts often drove the strongest gains when delivered fast enough to hit timing windows.
Try Code Maestro with your team
To see whether CM can help your production velocity, choose one of the options below:
- Book a short workflow demo — we’ll walk through how CM integrates into Unity/JS and answer role-specific questions (UA, Creative, Tech).
- Start a free trial — your team uses CM internally to create 2–3 themed variations and evaluate results in your own workflow.
If useful, we can also run a brief joint session with your Creative / UA teams to map current bottlenecks and suggest where accelerated iteration has the strongest performance impact.
We’d be glad to help your team move from
idea → variation → live test
faster and with less engineering effort.
Let’s talk.


.avif)


