Build, reskin, and launch games and playable ads at lightning speed
Code Maestro is an AI teammate for rapid game development and content production across Unity & HTML5 — empowering game creators, not replacing them. Studios now update visuals, seasonal events, and ship new builds in minutes and hours - not days and weeks.
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Works with leading game engines & HTML5


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What Developers Say
About Code Maestro
“We used Code Maestro to reskin our Match-3 events. What used to take a full day for each seasonal build now takes just five minutes — it’s part of our weekly live-ops cycle now.”

“We reskinned our HTML5 mini-games for three different campaigns. Code Maestro handled all exports and versioning automatically — no broken builds.”

“Before Code Maestro, every event refresh meant late nights and manual exports. Now we push four new themed builds in one afternoon.”

“We use it to re-theme HTML5 playable ads for seasonal campaigns. Code Maestro turns a full-day export task into a five-minute refresh.”

“The system identified outdated event art and replaced it with matching assets from our library. It’s like having a second artist who never sleeps.”

“Our UA team used it to reskin playable ads — five variants in under an hour. Everything synced perfectly with our build system.”

“We generated six themed playable ad versions from one base build. It cut our creative testing cycle from two days to twenty minutes.”

“For our holiday event updates, we swapped all themed assets with one click. Code Maestro handled mapping and prefabs automatically — zero integration bugs.”

Frequently Asked Questions
Code Maestro is the intelligent command center for Unity and HTML5 game development – with smart agents that understand your entire project and help you build, debug, and ship games up to 10× faster. It seamlessly integrates into your workflow so you can focus on game design while Code Maestro handles the heavy lifting.
Unlike generic AI tools, Code Maestro is built specifically for Unity and HTML5 game development. It understands your entire project - codebase, assets, plugins, components, architecture, settings, and also works directly with Unity Editor based on full context awareness.
Yes, your code is completely secure and private. We use enterprise-grade encryption and never use your data to train models for other customers. Your intellectual property stays yours.
Join our Discord community for instant support, onboarding tutorials, and tips from other developers.
Yes! You can try Code Maestro for free. The Free Trial includes core features so you can experience how much faster and easier it makes Unity development. You can test it on small or demo projects thanks to the limited amount of credits. After 7 days, your GameDev Limited Free Trial will end, and your plan will automatically renew as the Game Developer plan. You can cancel anytime before the renewal to avoid being charged.
Our team consists of veterans of the gaming and AI industries – founders of iLogos Game Studios (25+ years in gamedev, 460+ shipped projects, 1.5B game installs), renowned AI researchers (creators of DeepPavlov, AIRI), and executives from Unity, Meta and Google.
Code Maestro isn’t built on a single LLM. We combine multiple state-of-the-art models — including GPT-5, Claude 4, Gemini 2.5 Pro, and more — and intelligently route each request to the one best suited for the task. This multi-model approach powers our AI Agents to deliver precision and speed across everything from code generation to debugging and architecture analysis.
Absolutely! Code Maestro isn't just for pros — it’s also a helpful learning tool for beginners.When you give it your code, it not only improves it — it explains why certain changes make your code cleaner or more efficient. If there's an issue, it won’t just fix it — it’ll tell you what went wrong and how to avoid it next time.Think of it as having a friendly senior dev by your side, helping you level up as you build.
Focus: Unity Muse is a set of AI tools inside the Unity Editor (content generation, chat, animations, sprites, textures). CM (Code Maestro) is an agentic assistant for the entire project/repo with deep indexing of code and files.
Stack coverage: Muse = Unity-only. CM = Unity plus other tools via connectors (Git, Jira, Blender, Figma, etc.) and works outside the editor (IDE/desktop).
Context: Muse mainly works with what’s in the current scene/editor. CM builds a full project context (local indexing, project memory, code style) and feeds it to agents.
Extensibility: Muse offers a fixed set of Unity-provided capabilities. CM supports extensible MCP connectors, custom agents/pipelines, and automations.
Teamwork & ops: Muse is aimed at individual work inside the editor. CM supports solo and teams (shared credits, admin controls) plus file ops, refactors, PRs, and links to task trackers.
Vendor lock-in: Muse is Unity-first. CM is engine/tool-agnostic (minimal vendor dependency).Enterprise customers get priority support, a dedicated account manager, custom onboarding, and tailored SLAs for uptime and response times.
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